The sites done in Silverlight. It has lots of design patterns to look at. It’s fairly easy to use.
Filed under: Online Tools, Usability | Tagged: Design Patterns, Usability | Leave a Comment »
The sites done in Silverlight. It has lots of design patterns to look at. It’s fairly easy to use.
Filed under: Online Tools, Usability | Tagged: Design Patterns, Usability | Leave a Comment »
These switch plate covers are cool. I’m always trying to find a place to set my phone to charge it. These aught to do the trick. My wife not approve though.
Filed under: Physical Interfaces, Usability | Tagged: Usability | Leave a Comment »
David Travis at UserFocus has put together a pretty cool list–an a-z explanation of what usability is.
- A is for Accessibility
- B is for Blooper
- C is for Content is (still) king
- D is for Design patterns
- E is for Early prototyping
- F is for Fitts’ Law
- G is for Guidelines
- H is for Heuristic Evaluation
- I is for Iterative design
- J is for Jakob Nielsen
- K is for Keywords
- L is for Layout
- M is for Metrics
- N is for Navigation
- O is for Observation
- P is for Personas
- Q is for Questionnaires
- R is for Recruitment screener
- S is for Style Guide
- T is for Task scenarios
- U is for Usability testing
- V is for Verbal protocol
- W is for Writing for the web
- X is for Xenodochial
- Y is for Yardstick
- Z is for Zealots
The full list contains explanations for each item.
Filed under: Definitions, Usability | Tagged: Usability | 1 Comment »
Filed under: Copywriting, Usability | Tagged: Copywriting, Usability | Leave a Comment »
What Jono DiCarlo of Mozilla Labs thinks of software development and user-interface design…
1. Why write code?
Software is for humans, not for computers.
Software is only as good as the improvement it makes to a human being’s life.
Are we making the world a better place?
2. What do people want?
Most people do not want a computer.
They don’t even want software.
For us software developers, this is a painful truth.
If people don’t want a computer, why do they use one?
- Email — for writing to other people.
- Instant messaging — for talking to other people.
- The web browser — for reading what other people have written.
- Word processing — for writing something you’re going to print out and show to other people.
- Graphics — for creating artwork. To show to other people.
- Presentation — for communicating your brilliant plan. To other people.
- Games — especially games that you can play online. With other people.
- Social networking websites — Enough said.
What they want is a better way to talk to each other.
3. Why does software succeed or fail?
To the people buying and using the “clearly inferior” technology, exactly the opposite was true.
To the user, the interface is the product.
4. Why is there not more Linux on the desktop?
People say things to me like, “Linux is only free if the value of my time is zero.”
The way to make open-source UI design successful is still unclear. We must invent the techniques.
5. Are users dumb?
User interface design is not about dumbing things down for the poor stupid user.
When software is hard to use, don’t make excuses for it. Improve it.
When a user makes a mistake, don’t blame the user. Ask how the software misled them. Then fix it.
The user’s time is more valuable than ours. Respect it.
6. Is UI design marketing?
User interface design is not marketing.
It is easy to fool people into buying something that is against their own best interest.
7. What is the task of the UI designer?
Let us talk about that microwave some more.
The microwave with the most buttons may be most popular, but it is not the best microwave.
The best microwave has no buttons at all.
Users do not know what interface they want. Users do not know what features they want.
Users know the tasks they want to do, and the problems they have.
We learn more by watching the user work than by asking the user.
The job of the UI designer is to provide what the users need, not what the users say they need.
It is to make tasks easier, not to provide features.
8. Where is the science?
User interface design can be approached scientifically. But usually isn’t.
Until we observe people using our software for real, our design is guesswork and superstition.
These things can be measured and given numbers:
- What program features are being used most frequently, and least.
- The number of mouse/keyboard interactions required to perform a task.
- The time it takes a user to figure out how to do a task.
- Rates of error.
- How quickly task-completion-time and error-frequency decrease as a user gains experience.
An interface’s efficiency and learnability are empirically determinable quantities.
They are not matters of opinion.
Every user is different, but that’s why we have statistical methods.
Choosing between foo and bar — that’s where the science ends and the art begins.
9. Is change good or bad?
Change has a cost. Change disrupts the user’s habits. Change forces the user to learn something new.
Sometimes the new UI is so much better than the old one that the change is worth the cost.
The trick is knowing when change is worth it.
10. What is the evil of the bad interface?
It is a sin to waste the user’s time, break the user’s train of thought, or lose the user’s work.
Bad user interfaces do all three. Frequently.
Filed under: Definitions, Design, Quotes, Top 10 Lists, Usability, Usability News | Tagged: Usability, Jono DiCarlo, User Interface Design | 1 Comment »
The other day I was debating someone about the historical relevance of voting habits. One of my friends found this great site, which gives just about every stat you can think of in just about every format you can think of. It was perfect…well…almost.
Notice anything strange?
Yeah, that’s right. Apparently Michigan is voting Republican and Texas is voting Democratic. Oh wait, nope. They have just chosen Blue for Republican and Red for Democrat. What a great idea.
Why would anyone want to stick to standards?
Fight the man. Fight usability.
Filed under: Bad Usability, Color, Standards, Usability | Tagged: Bad Usability, Color, Usability | Leave a Comment »
Things I like:
Things I don’t like:
Bottom line:
It’s cool and exciting, but after a couple days, it’s not good enough to replace Firefox.
Filed under: Electronic Interfaces, Usability | Tagged: Chrome, Google, Review | Leave a Comment »
There’s no single magic answer, but certainly we must always consider the possible environments and how they might affect usability. Take this shampoo bottle as an example.
The popup cap is a smooth plastic ball. When the bottle is dry, it works great. You just push up on it with your thumb or index finger. However, when the bottle is wet, your finger just slips right off of the little ball.
If you are designing a usable interface, remember to consider the environment it will be used in and test it in that environment. For example, make sure your shampoo bottle opens in the shower.
Filed under: Bad Usability, Observations, Physical Interfaces, Usability, Usability Tests | Tagged: Fructis, Shampoo Bottles, Usability | 1 Comment »